/* */ // + - ~ ! * / % > < = & ^ | ? : , ; [ ] .(([xyzw]{1,4})|([rgba]{1,4})|([stpq]{1,4}))(?!\p{Alnum}) __LINE__ __FILE__ __VERSION__ __\p{Alnum}* GL_\p{Alnum}* ( #define #undef #if #ifdef #ifndef #else #elif #endif #error #pragma #extension #version #line # defined asm class union enum typedef template this packed goto switch default inline noinline volatile public static extern external interface long short double half fixed unsigned input output hvec2 hvec3 hvec4 dvec2 dvec3 dvec4 fvec2 fvec3 fvec4 sampler2DRect sampler3DRect sampler2DRectShadow sizeof cast namespace using const attribute uniform varying in out inout if else do for while discard return break continue struct radians degrees sin cos tan asin acos atan atan pow exp log exp2 log2 sqrt inversesqrt abs sign floor ceil fract mod min max clamp mix step smoothstep length distance dot cross normalize ftransform faceforward reflect refract matrixCompMult lessThan lessThanEqual greaterThan greaterThanEqual equal notEqual any all not texture1D texture1DProj texture1DLod texture1DProjLod texture2D texture2DProj texture2DLod texture2DProjLod texture3D texture3DProj texture3DLod texture3DProjLod textureCube textureCubeLod shadow1D shadow2D shadow1DProj shadow2DProj shadow1DLod shadow2DLod shadow1DProjLod shadow2DProjLod dFdx dFdy fwidth noise1 noise2 noise3 noise4 void bool int float vec2 vec3 vec4 bvec2 bvec3 bvec4 ivec2 ivec3 ivec4 mat2 mat3 mat4 sampler1D sampler2D sampler3D samplerCube sampler1DShadow sampler2DShadow gl_DepthRangeParameters gl_PointParameters gl_MaterialParameters gl_LightSourceParameters gl_LightModelParameters gl_LightModelProducts gl_LightProducts gl_FogParameters gl_Position gl_PointSize gl_ClipVertex gl_FragColor gl_FragData gl_FragDepth gl_FragCoord gl_FrontFacing gl_Color gl_SecondaryColor gl_Normal gl_Vertex gl_MultiTexCoord0 gl_MultiTexCoord1 gl_MultiTexCoord2 gl_MultiTexCoord3 gl_MultiTexCoord4 gl_MultiTexCoord5 gl_MultiTexCoord6 gl_MultiTexCoord7 gl_FogCoord gl_FrontColor gl_BackColor gl_FrontSecondaryColor gl_BackSecondaryColor gl_TexCoord gl_FogFragCoord gl_MaxLights gl_MaxClipPlanes gl_MaxTextureUnits gl_MaxTextureCoords gl_MaxVertexAttribs gl_MaxVertexUniformComponents gl_MaxVaryingFloats gl_MaxVertexTextureImageUnits gl_MaxCombinedTextureImageUnits gl_MaxTextureImageUnits gl_MaxFragmentUniformComponents gl_MaxDrawBuffers gl_ModelViewMatrix gl_ProjectionMatrix gl_ModelViewProjectionMatrix gl_TextureMatrix gl_NormalMatrix gl_ModelViewMatrixInverse gl_ProjectionMatrixInverse gl_ModelViewProjectionMatrixInverse gl_TextureMatrixInverse gl_ModelViewMatrixTranspose gl_ProjectionMatrixTranspose gl_ModelViewProjectionMatrixTranspose gl_TextureMatrixTranspose gl_ModelViewMatrixInverseTranspose gl_ProjectionMatrixInverseTranspose gl_ModelViewProjectionMatrixInverseTranspose gl_TextureMatrixInverseTranspose gl_NormalScale gl_DepthRange gl_ClipPlane gl_Point gl_FrontMaterial gl_BackMaterial gl_LightSource gl_LightModel gl_FrontLightModelProduct gl_BackLightModelProduct gl_FrontLightProduct gl_BackLightProduct gl_TextureEnvColor gl_EyePlaneS gl_EyePlaneT gl_EyePlaneR gl_EyePlaneQ gl_ObjectPlaneS gl_ObjectPlaneT gl_ObjectPlaneR gl_ObjectPlaneQ gl_Fog false true